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    [Zen's] Arcanum

    [Zen's] Arcanum

    Are fireballs not enough for your magical needs? Arcanum replaces traditional magic systems with a fully customizable spell creation system. Players build their own spells by creating spell circuits, allowing for countless combinations!

    Miscellaneous
    Gameplay
    Quality of Life
    Utility

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    Arcanum uses Zima for asset patching and AutoMultiHud for UI, these are required dependencies!

    The programmable magic mod that lets you craft unique spells!

    Inspired by The Irregular at Magic High School and Psi, Arcanum treats magic as computation rather than predefined spell lists:

    • Spells are programs

    • Nodes define logic, flow, and effects

    • Power is gated by cost, hardware, and counterplay not arbitrary limits

    ✔ Visual spell crafting

    ✔ Node-based logic graphs

    ✔ Deterministic ECS spell execution

    ✔ Entity interaction

    “Magic is not miracles. Magic is engineering.”

    Tutorial and Explanation Docs Here!

    Roadmap :

    • Adding additional types of CADs such as Gauntlets, Staffs, Talismen
    • Adding more robust SFX
    • Expanding the spell nodes pool (Effects, Modifiers and Logic)
    • Improve UI and onboarding (for now hopefully the guide helps)
    • Continue balancing CAD tiers, mana growth and spell costs  (Feedback here would be really appreciated best place to put it is the Arcanum discord!)
    • Build out more endgame spellcasting content, Boss fights etc.

    Disclaimer :

    Arcanum is still in development. Systems are playable, but they are not final. Progression, balance, spell behaviour, UI flow and cotent may change significantly in later updates. Some spell codes or setups may need adjustment after future releases. I would appreciate as much feedback as possible so that I can know  where the pain points are in the mod as well as bugs that come up.

    Thanks in advance for the help!

    Información

    Descargas788
    Actualizado16 mar 2026
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