Apocalypse Miragelands(Prismarine Abyss Edition)
The aftermath of the great war left behind pieces of devestated lands. Though not everything was destroyed in the way it seems. Venture out beyond the devestated lands and discover The Apocalyptic Miragelands. Where the Prismarine Abyss resides.
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The Apocalypse Miragelands lands redefine what 'devastation' means. which for now only consists of the Prismarine Abyss. This project is far from finished and still has many bugs and quirks.
Enter the world by first doing the following:
1. /op self
2. /Instance
3. Locate PrismarineAbyss/Prismarine_Abyss and press spawn
CAUTION WHEN ENTERING THE PRISMARINE ABYSS: The world is really pushing what Hytale's generation is capable of and is not very optimised as of now. People with lower-spec PCs are advised to crank down the render distance all the way down to the lowest and see how far you can go from there.
The Prismarine Abyss is a coral reef with deep crevasses that lead to a coloured assortment of "sub-biomes". These biomes are empty right now but will serve a function later; let's see how deep you dare to go!
For now I will focus more on generation for the upcoming mod contest, which Includes:
• Creating more prefabs for existing structures
• Overhauling buggy prefabs
• Create more POIs (especially in caves)
• Touch up cave generation
• Optimize worldgen as far as I can
• Model and create more plants and assets
After the mod contest I will start focusing on gameplay features:
• Create fauna which will inhabit the biome
• Provide all items with propper naming
• Create a core progression through the biomes (this includes Weapons, Vehicles, Food Types, Potion Effects, Custom Crafting Tables and their respective upgrades.)
• Make a boss battle (2 to be exact)
• Overhaul the current NPC (There is a prefab which DOES spawn, but it is extremely rare. You can look it up in the Npc spawner if you want to see it. Of course this NPC will be more present in later updates; for now I'll keep him as a rare easter egg.)
• And lastly the other 4 biomes, but that will be at a much later date (They are VERY unfinished and I've only worked on 3 so far)
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